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Commands and config

Commands

/trophypedestals mob_trophy <players> <entity> [pedestal] [rarity] (operators) gives each player a mob trophy, slain by them, on a deepslate pedestal or the one named, ranked by the mob's toughness or as named.

Config

The server config (config/trophypedestals-server, per world) has three groups.

[mob_trophies]: trophies that mobs drop.

Option Default Meaning
enabled true whether mobs a player kills can drop a trophy
chance 0.01 the chance, 0 to 1
player_trophies false whether a player another player kills can drop a statue trophy
gilded_chance 0.02 the chance a mob trophy that drops is gilded, 0 to 1
growing true whether a placed mob trophy counts its slayer's kills, and grows a rank with KILLS
rank NONE NONE, STRENGTH or KILLS (see Mob trophies)
kills.uncommon ... kills.legendary 10, 25, 50, 100 kills for each rank, with KILLS
kills.overrides bosses need fewer other counts for some mobs or tags

[earned_trophies]: trophies players earn (see Earned trophies).

Option Default Meaning
advancements NONE which advancements give a trophy: NONE, CHALLENGES, GOALS or ALL
feats true whether data packs' trophies are given (the mod's own first kills and milestones included)
announce true whether a player is told in chat when they earn one

[ledger]: buying back mob trophies from the Mob Trophies Ledger (see Collecting).

Option Default Meaning
buy_back true whether a player can buy back a mob trophy they've collected
levels 5 the experience levels one costs (a gilded one twice as many); 0 makes it free

[pedestals]: who may adjust pedestals, and what they can change.

Option Default Meaning
access OWNER who may adjust a pedestal: its owner (and whoever it allows) and operators, or ANYONE
take_items true whether an item can be taken off a display pedestal with an empty hand
trophy_settings.display, .text, .pose true whether a trophy's screen has those tabs (a tab turned off is hidden, and the server ignores its settings)
display_pedestal_settings.display false whether a display pedestal's screen has a Display tab: its item's size, height and rotation
display_pedestal_settings.text false whether a display pedestal's screen has its text's height and size, on a Text tab

With both display_pedestal_settings off, a display pedestal keeps its one-page screen (when its text shows, redstone, sounds and its showcase light). With either on, its screen has tabs too: Display (if on), Text, and Behavior (spin, sounds, showcase light and redstone).

Other mods

  • JEI and REI: a "Mob Trophies" page for each mob that can be a trophy (its egg, the trophy it drops, its rank and the chance), found from the deepslate pedestal.
  • Jade and The One Probe: what a looked-at pedestal holds: its trophy, rank and who earned it (a mob trophy's kills too), an engraved name, a leaderboard's leader, a mannequin, an item on display, and its glass case. Before 26.1, The One Probe is on NeoForge and Forge only (it had no Fabric build).
  • FTB Quests: a "Trophy" reward, made as it's claimed: titled as the pack maker writes it (the quest's title if left blank), showing the item they name, of the rank they pick, recorded as earned by the player who claims it. From 1.20.1 to 26.1.2 (FTB Quests has no build for 26.2 or 26.3 yet).
  • EMI: not yet.

KubeJS (NeoForge and Forge, up to 26.1.2)

Server scripts get a TrophyPedestals binding:

Call Does
TrophyPedestals.isPedestal(level, pos) whether there's a pedestal there
TrophyPedestals.pedestalSettings(level, pos), setPedestal(level, pos, {...}) a pedestal's settings, by name: textMode, scale, height, yaw, pitch, roll, spins, animates, effects, sounds, textHeight, textScale, crown, light, redstone, statue, statuePose, animation (and locked)
TrophyPedestals.forcePedestal(level, pos, {...}, message), lockPedestal(level, pos[, message]), unlockPedestal(level, pos) set and lock its settings against every player, with a refusal message (or null, silently)