Class TexturedBossBar
java.lang.Object
net.ixdarklord.coolcatcanvas.api.client.bossbar.TexturedBossBar
- All Implemented Interfaces:
BossBarRenderer
A boss bar drawn from one texture: a frame (with whatever dresses it: an emblem, thorns, a blade), and inside its
track a fill for the health and a trail for what was just lost. Optional: marks that light once the bar falls past
them (phases), a glow that pulses over a point (an eye, a gem; faster as the bar empties), a jolt and a flash on
each hit, and the name in a colour of its own above it.
TexturedBossBar.builder(MyMod.id("textures/gui/boss/warden.png"), 240, 48)
.frame(0, 0, 240, 30) // the frame's place in the texture, and its size
.track(35, 12, 180, 7) // the inside of its track, within the frame
.fill(0, 32).trail(0, 40) // where the fill and the trail are in the texture (track-sized)
.mark(0.5F, 200, 32, 2, 13, -3) // at half, a lit mark (2 x 13 from 200, 32), 3 px above the track
.pulse(184, 32, 12, 12, 7) // a 12 x 12 glow, centred on (7, 14) of the frame
.at(7, 14)
.nameColor(0xFFE8A0A8)
.build();
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic TexturedBossBar.Builderbuilder(net.minecraft.resources.Identifier texture, int textureWidth, int textureHeight) A bar from a texture of this size.intrender(net.minecraft.client.gui.GuiGraphicsExtractor graphics, BossBarView bar, int y) Draws the bar with its top edge aty, centred across the screen (as the game's are).
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Method Details
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builder
public static TexturedBossBar.Builder builder(net.minecraft.resources.Identifier texture, int textureWidth, int textureHeight) A bar from a texture of this size. -
render
Description copied from interface:BossBarRendererDraws the bar with its top edge aty, centred across the screen (as the game's are).- Specified by:
renderin interfaceBossBarRenderer- Returns:
- how much height it took, so the next bar goes below it
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